Continuing from last week, I started designing the HUD, pause menu, difficulty selection menu and end of game page.
I wanted to create a clean page where the player could quickly find the buttons they needed, which would greatly improve the user experience for the player.
I like the way I designed the HUD, I placed the interactable buttons in the top left and bottom right corners of the page to give a more balanced look.
The top 8 character patterns are all interactable, but the interactable characters vary by Level, so the screenshot shows the prompt page for tapping on Granny (she's just one of them, for show)
The effect after adding the background.
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